pg.129 ---Evasive Strike
Melee attack -> At-Will -> VS AC
Target: One enemy
Hit: WEAPON + Dexterity damage, and you can pop free from
the target.
Miss: Damage equal to your level.
--Roll With It Momentum power -> At-Will (once per round) Interrupt action; requires momentum
Trigger: A melee attack that targets AC hits you.
Effect: You take half damage from that attack.
---Sure Cut
Melee attack -> At-Will -> VS AC
Special: You must have momentum and be able to deal your
Sneak Attack (Duelist) damage to the target if you hit.
Target: One enemy
Miss: Deal your Sneak Attack (Duelist) damage + damage equal to your level.
---Tumbling Strike
Melee attack -> At-Will -> VS AC
Always: You gain a +5 bonus to all disengage checks you attempt
this turn. You can also move to engage an enemy, make this
attack against it, and then use a quick action to attempt to
disengage from it (the quick action disengage lets you move
again if you succeed).
Hit: WEAPON + Dexterity damage.
Miss: Damage equal to your level.
---Flying Blade ->At-Will -> VS AC
Special: You must use a small bladed weapon for this attack.
Hit: WEAPON + Dexterity damage, and if your natural attack
roll is even and one of your allies is engaged with the target,
you can use your Sneak Attack damage for the round
---Bleeding Strike ->At-Will -> VS AC
Target: One enemy who is not taking ongoing damage.
Hit: WEAPON + Dexterity damage, and if your natural attack roll was even, the target takes ongoing damage equal to 1d4 times your level.
---Deflection ->At-Will
Trigger: A melee attack misses you. Interrupt action
Effect: The attack hits a different enemy you are engaged with
instead, but deals only half damage.