Throwing and Catching Dagger (+2 throwing dagger - recharge 16+): When you throw the dagger, you teleport and catch it before it hits the ground. You may throw the dagger anywhere within throwing range, allowing you to teleport to any point you can hit with the dagger. Precarious locations (like, say, throwing the dagger up a cliff, or between narrow bars) may require an attack roll or a skill check, or even both. You can combine throwing the dagger with a melee attack - you throw the dagger at a foe, teleport over, snatch the dagger out of the air and use it to stab your enemy. Treat this as the High Elf racial power, only you can also shave with it. Quirk: Jumpy and quick to change the topic of conversation.
Cloak of Anonymity: While wearing this cloak, you blend in with crowds. People ignore you and overlook anything else that's strange about you. You could be a ten-foot-tall fanged demon who constantly weeps poison, and no-one would look twice when you walked past them in the marketplace. The cloak's magic can't hide you if you do something out of the ordinary. If someone is specifically looking for you, you get a +4 bonus to checks to hide in the crowds. Quirk: Wants to do whatever common people do.
Strangling Robes: Recharge 6+. This strange armor looks like a tangle of black bandages held together with leather straps. In battle, the bandages writhe and flail with a mind of their own. When you use the armor, you may make an opportunity attack on any nearby enemy that provokes one, even if you’re not actually engaged with them. If you’ve got the sneak attack power, you can activate the robe to have it count as an ally engaged with your target, allowing you to sneak attack. This light armor grants +1 AC per tier (+2 AC at level 5).
Enchiridion of Heroes: Recharge 6+. This book contains instructions on how to be a hero, complete with friendly and comprehensive advice on swashbuckling, thwarting liches, rescuing princesses, and slaying dragons. When you make a natural roll on a d20 that’s less than the escalation die, you may activate this book to reroll it.